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Graphics Rendering Performance The graphics rendering performance of your computer is determined by several things, including having an up-to-date browser, your CPU speed, amount of available system memory, and your graphics card. While you certainly don't need a high-end gaming PC to use Roll20, playing on an underpowered netbook computer may cause you to experience jerky or unresponsive performance. For best results, consider using a mid-range computer one built in the last 3 or 4 years should be more than sufficient, and old computers may be fine as well with a dedicated graphics card and a screen resolution of at least x The graphics rendering of your computer directly affects how quickly things can be drawn on your screen as the scene changes.
The better your graphics rendering performance, the smoother those operations will "feel". A few tips for getting the most out of Roll20 with a low-performance PC sorted by "most likely to help" to "least likely": Limit the number of objects that you use. For example, try to use only a single image on the maps layer, instead of a large number of map tiles, furniture, etc. The fewer objects that Roll20 has to render individually, the better your performance will be. Keep map sizes small. The default size of 20x20 is a good bet.
Divide your encounters across several pages if need be. Limit your use Videochat cu tokens otkens draw tools. Below are a few common performance issues Videlchat by Roll20 users, tokejs their cause: The map and sidebar are compressed into the top of my browser. This is usually caused by an extension or plugin. Try deactivating your extensions and plugins until you find the one causing the problem. This is caused by low graphical rendering performance. See the section above for tips on improving graphic performance. This is caused by your graphics card running out of video memory.
You'll need to use smaller maps. Your best bet is to use a smaller map, or not use the fog of war feature. Jerky video chat, skipping, dropped frames, "laggy".